Platforms: | PC, GameCube, PlayStation 2, Xbox |
Publisher: | Electronic Arts |
Developer: | Image Space |
Genres: | Racing / Racing Simulation |
Release Date: | 2003 |
Game Modes: | Singleplayer / Multiplayer |
We are not really talking about F1 car setup here, but game setup. It can be used for F1-2002 and F1C and maybe somewhat to rFactor. F1 Challenge 99-'02 links repository A dilettante cretin looking to overcome borders. F1 Challenge '99-'02 content creator, modder and author of F1 Hero, a private series of mods for exclusive use which is in continue development since 2007. Retired from the F1C community and looking forward for new outcomes in my personal life.
![F1 challenge 99 02 setups are not setting F1 challenge 99 02 setups are not setting](http://rmgs-team.wbl.sk/dtm_2016/dtm_rmgs_2016_04.jpg)
F1 Career Challenge ’99-‘02 is another Formula One racing game, and like its EA predecessors, it throws you into the world of international championship motor racing. You’ll notice that instead of a single year the game sports a series of four years after the name. That’s intentional, as the focus of the game is not just one race, or even one racing season, but your progression over a four year span of asphalt, carbon fiber, and high-tech telemetry-fueled racing.
What you do get is pretty substantial. As an officially licensed and endorsed product, you get the full spectrum of courses, teams, and drivers you’d expect from watching Formula One on TV or following it in the trade press. Want to be Michael Schumacher and ride the prancing horse from Maranello to victory lane? You can do it. Think it’s time for Mclaren to reclaim the checkered flag? Go for it. The cars look great, as you’d expect, as do the tracks, from Monza to Hockenheim. Naturally, the hotter your PC the more detail you can crank up, but the game seems to pick a happy medium between looks and performance.
EA is promising that the game will reflect all the events of the 1999-2002 seasons, from driver changes to technical adjustments, and you’ll have personalized engineering advice from your crew as well as advanced telemetry during the race. And multiplayer matches, which the game also supports, are always a good bet for fender bending action—even when there are no fenders.
System Requirements: Pentium III 500 MHz, 128 MB RAM, Win98
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